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JJsploit is a free Roblox exploit that allows you to run scripts, has a nice GUI, auto-update httpget support, you can create many interesting scripts yourself and add them to the preset. Of the minuses, I can only say that every time when updating from the side of the Game anti-cheat, JJsploit stops working and needs to be pumped after the release of a new version. Based on the facts from the forums, it can be said that a wave of account blocking by JJ users has passed not so long ago, which makes it not particularly safe for use in the game, we recommend that you consider alternative options, which are now enormous.
Roblox Scripts Download
About JJsploit
The new version of JJsploit is a convenient executor script for Roblox, it will help you use interesting scripts that simplify the game. Various bots, cheat stats, teleporters, speed hacks, fly hacks and much more. GUI is very similar to RedBoy. There is the creation of pre-selected scripts and convenient start them with one button. Using any scripts in Roblox is quite simple if you know which DLL injectors to use. We recommend that you familiarize yourself with our guides for setting up and launching any exploits and their top list.
Download JJsploit
You can download JJsploit from our website or from the site of developers. Do not use different versions from other sites. There is a test version that lasts about 1 hour, you can use it, in any case, the download link will be at the end of the article.
When downloading any programs or exploits for Roblox, you have the opportunity to download the virus and suspend information on your PC danger, we advise you not to download various files from untrusted resources (except for txt)
Although JJsploit has an auto-update function, it does not always work, so you should periodically check the relevance of the version for your security.
Installation instructions are pretty simple, to download JJsploit go to our forum, and register. DLL files that are needed to use the LCD script are always interesting for antiviruses, therefore we advise you to use them more carefully.
- Download archive
- Unzip
- Register
- Download script
Scripts in Roblox
Roblox scripts have a huge impact on the game itself, for each mode, anyone familiar with programming languages can write a script by creating a bot or cheat.
What is a script?
A script is a text code that launches certain actions in the game, creating a certain sequence and periodicity, you can create your own bot image for auto farm or cheats for convenient aiming at the target, find out where the enemies are or even duplicate targets.
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- if game:GetService('RunService'):IsClient() then error('Script must be server-side in order to work; use h/ and not hl/') end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- print('this is gonna be so funny lmao')
- local Event = Instance.new('RemoteEvent')
- --Fake event to make stuff like Mouse.KeyDown work
- local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
- return t
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- --Merged 2 functions into one by checking amount of arguments
- --This function will trigger the events that have been :Connect()'ed
- local t = m[ev]
- t.Function(...)
- end
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if io.isMouse then
- m.Hit = io.Hit
- local b = io.UserInputState Enum.UserInputState.Begin
- if io.UserInputType Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and 'Button1Down' or 'Button1Up')
- for _,t in pairs(CAS.Actions) do
- if kio.KeyCode then
- end
- end
- m:TrigEvent(b and 'KeyDown' or 'KeyUp',io.KeyCode.Name:lower())
- UIS:TrigEvent(b and 'InputBegan' or 'InputEnded',io,false)
- end)
- local Player = game:GetService('Players').LocalPlayer
- local Event = script:WaitForChild('UserInput_Event')
- local UIS = game:GetService('UserInputService')
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
- UIS.InputBegan:Connect(input)
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- if h~=Mouse.Hit or t~=Mouse.Target then
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end]],Player.Character)
- Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
- wait(3)
- local h = Instance.new('Message')
- h.Text = 'Found error in ROBLOX Client retrying in 5'
- h.Text = 'LOADING ROBLOX CLIENT 1%.'
- h.Text = 'LOADING ROBLOX CLIENT 10%.'
- h.Text = 'LOADING ROBLOX CLIENT 20%.'
- h.Text = 'LOADING ROBLOX CLIENT 30%.'
- h.Text = 'LOADING ROBLOX CLIENT 40%.'
- h.Text = 'LOADING ROBLOX CLIENT 50%.'
- h.Text = 'LOADING ROBLOX CLIENT 60%.'
- h.Text = 'LOADING ROBLOX CLIENT 70%.'
- h.Text = 'LOADING ROBLOX CLIENT 80%.'
- h.Text = 'LOADING ROBLOX CLIENT 90%.'
- h.Text = 'LOADING ROBLOX CLIENT 100%.'
- h.Text = 'Roblox Client Is Loaded! Keep playing.'
- wait(3)