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Sep 27th, 2019
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- local positionY;
- local lastpositionX;
- local lastpositionZ;
- local Mouse = Player:GetMouse()
- local Remote = game.ReplicatedStorage.Events['MenuActionEvent']
- local Arguments = {
- [2] = {
- [2] = OutfitID,
- }
- -- Variables
- Made by Mitzi#2796
- Controls & Features :
- - C : Advanced Printer (ESPToggleable)
- - N : Shipment (ESPToggleable)
- - L : Save Position (Recaller need)
- - K : TP to Last position (Recaller need)
- - P : Auto Hide Name (Toggleable)
- + [] + -- -
- --Function--
- for i,v in pairs(chr:GetChildren()) do
- if v.ClassName 'Part' or v.ClassName 'MeshPart' then
- if c.ClassName 'SurfaceGui' then
- end
- if c.ClassName 'BillboardGui' and c.Name 'ESP' then
- end
- end
- end
- function SavePosition(actionName, userInputState, inputObject)
- if userInputState Enum.UserInputState.Begin then
- positionX = game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X
- positionY = game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y
- positionZ = game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z
- game:GetService('StarterGui'):SetCore('SendNotification', {Title = 'NOTIFICATION', Text = 'Position Saved'})
- end
- function DeleteBarrier(actionName, userInputState, inputObject)
- if userInputState Enum.UserInputState.Begin then
- game:GetService('StarterGui'):SetCore('SendNotification', {Title = 'NOTIFICATION', Text = 'Barrier Deleted'})
- work:FindFirstChild('NL'):Destroy()
- end
- function TeleporttoSaved(actionName, userInputState, inputObject)
- if userInputState Enum.UserInputState.Begin then
- lastpositionX = game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X
- lastpositionY = game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y
- lastpositionZ = game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z
- local remote = Game['ReplicatedStorage']['Events']['ToolsEvent']
- [1] = 17 --[[number]],
- [2] = CFrame.new(positionX,positionY,positionZ, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- remote:FireServer(unpack(args))
- end
- function TeleporttoLast(actionName, userInputState, inputObject)
- if userInputState Enum.UserInputState.Begin then
- local remote = Game['ReplicatedStorage']['Events']['ToolsEvent']
- [1] = 17 --[[number]],
- [2] = CFrame.new(lastpositionX,lastpositionY,lastpositionZ, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- remote:FireServer(unpack(args))
- end
- --Recaller
- function RemovePart(actionName, userInputState, inputObject)
- if userInputState Enum.UserInputState.Begin then
- if toggled1234 then
- game.ReplicatedStorage.Events.Note:Fire('Remove or Relocated', 'Remove or Relocated', 2)
- game.Players.LocalPlayer:GetMouse().Target.Position = Vector3.new(1000000000000000,1000000000000000,1000000000000000)
- game.ReplicatedStorage.Events.Note:Fire('Remove or Relocated', 'Remove or Relocated', 2)
- game.Players.LocalPlayer:GetMouse().Target.Position = Vector3.new(1000000000000000,1000000000000000,1000000000000000)
- end
- local positiontobox = 682.810608,25.515625,-517.522095
- function TeleportBox(actionName, userInputState, inputObject)
- if userInputState Enum.UserInputState.Begin then
- if toggled1234 then
- game.ReplicatedStorage.Events.Note:Fire('Remove or Relocated', 'Remove or Relocated', 2)
- game.Players.LocalPlayer:GetMouse().Target.Position = Vector3.new(686.568237,27.3367691,-574.577637)
- game.ReplicatedStorage.Events.Note:Fire('Remove or Relocated', 'Remove or Relocated', 2)
- game.Players.LocalPlayer:GetMouse().Target.Position = Vector3.new(686.568237,27.3367691,-574.577637)
- end
- function AdvancedPrinter(actionName, userInputState, inputObject)
- if userInputState Enum.UserInputState.Begin then
- if toggle000 then
- game.ReplicatedStorage.Events.Note:Fire('Advanced Printer', 'Advance is Enabled', 2)
- game.ReplicatedStorage.Events.Note:Fire('Advanced Printer', 'Advance is Disable', 2)
- for i,v in pairs(workspace.MoneyPrinters:GetChildren()) do
- if v.Main:FindFirstChild('BillboardGui') then
- v.Main.BillboardGui:Destroy()
- local BH = Instance.new('BoxHandleAdornment', v.Main)
- BH.Transparency = .75
- BH.Size= v.Main.Size
- BH.AlwaysOnTop = true
- local bil = Instance.new('BillboardGui', v.Main)
- bil.Adornee = v.Main
- bil.StudsOffset = Vector3.new(0,3,0)
- bil.Size = UDim2.new(1,0,1,0)
- local txt = Instance.new('TextLabel', v.Main.BillboardGui)
- txt.TextColor3 = Color3.fromRGB(255,0,0)
- txt.Size = UDim2.new(1,0,1,0)
- txt.Text = 'Advanced Money Printer | '..v.Main.SurfaceGui[2].Text
- end
- end
- function BasicPrinter(actionName, userInputState, inputObject)
- if userInputState Enum.UserInputState.Begin then
- if toggle0000 then
- game.ReplicatedStorage.Events.Note:Fire('Basic Printer', 'Basic ESP is Enabled', 2)
- game.ReplicatedStorage.Events.Note:Fire('Basic Printer', 'Basic is Disable', 2)
- for i,v in pairs(workspace.MoneyPrinters:GetChildren()) do
- if v.Main:FindFirstChild('BillboardGui') then
- v.Main.BillboardGui:Destroy()
- local BH = Instance.new('BoxHandleAdornment', v.Main)
- BH.Transparency = .75
- BH.Size= v.Main.Size
- BH.AlwaysOnTop = true
- local bil = Instance.new('BillboardGui', v.Main)
- bil.Adornee = v.Main
- bil.StudsOffset = Vector3.new(0,3,0)
- bil.Size = UDim2.new(1,0,1,0)
- local txt = Instance.new('TextLabel', v.Main.BillboardGui)
- txt.TextColor3 = Color3.fromRGB(160,160,255)
- txt.Size = UDim2.new(1,0,1,0)
- txt.Text = 'Basic Money Printer | '..v.Main.SurfaceGui[2].Text
- end
- end
- function Shipments(actionName, userInputState, inputObject)
- if userInputState Enum.UserInputState.Begin then
- if toggle00 then
- game.ReplicatedStorage.Events.Note:Fire('Shipment ESP', 'Shipment ESP is Enabled', 2)
- game.ReplicatedStorage.Events.Note:Fire('Shipment ESP', 'Shipment ESP is Disable', 2)
- for i,v in pairs(workspace.Entities:GetChildren()) do
- if v.Name 'AK Shipment' or v.Name 'Recaller Shipment' or v.Name 'M4 Shipment' or v.Name 'Bloxy Cola Shipment' or v.Name 'C4 Shipment' or v.Name 'Deagle Shipment' or v.Name 'M16 Shipment' or v.Name 'M1911 Shipment' then
- if v.MeshPart:FindFirstChild('BillboardGui') then
- v.MeshPart.BillboardGui:Destroy()
- local BH = Instance.new('BoxHandleAdornment', v.MeshPart)
- BH.Transparency = .75
- BH.Size= v.MeshPart.Size
- BH.AlwaysOnTop = true
- local bil = Instance.new('BillboardGui', v.MeshPart)
- bil.Adornee = v.MeshPart
- bil.StudsOffset = Vector3.new(0,3,0)
- bil.Size = UDim2.new(1,0,1,0)
- local txt = Instance.new('TextLabel', v.MeshPart.BillboardGui)
- txt.TextColor3 = Color3.fromRGB(160,160,255)
- txt.Size = UDim2.new(1,0,1,0)
- txt.Text = v.Name..' | '..v.MeshPart.SurfaceGui['Uses'].Text
- if v.Name 'M4 Shipment' or v.Name 'Gun' or v.Name 'Recaller Shipment' or v.Name 'C4 Shipment' or v.Name 'AK Shipment' then
- BH.Color3 = Color3.fromRGB(255,0,0)
- end
- end
- end
- function ESP(actionName, userInputState, inputObject)
- if userInputState Enum.UserInputState.Begin then
- if toggle00011 then
- game.ReplicatedStorage.Events.Note:Fire('ESP', 'ESP is Enabled', 2)
- if v.Character ~= game.Players.LocalPlayer.Character and v.Character.Head:FindFirstChild('ScreenGui') nil then
- local bill = Instance.new('BillboardGui', v.Character.Head)
- bill.AlwaysOnTop = true
- bill.Adornee = v.Character.Head
- local txt = Instance.new('TextLabel',bill)
- txt.TextSize = 15
- if newValue false then
- txt.TextColor = v.Character:FindFirstChild('NameTag').TextLabel.TextColor
- txt.TextColor = v.Character:FindFirstChild('NameTag').TextLabel.TextColor
- end)
- v.Character.NameTag.Job.Visible = false
- txt.Text = v.Name.. ' | '.. v:WaitForChild('Job').Value .. ' | Health : '.. v.Character.Humanoid.Health
- txt.TextColor = v.Character:FindFirstChild('NameTag').TextLabel.TextColor
- txt.Size = UDim2.new(0,5,0,5)
- coroutine.wrap(function()
- wait()
- txt.TextColor = v.Character:FindFirstChild('NameTag').TextLabel.TextColor
- end)()
- coroutine.wrap(function()
- wait()
- txt.Text = v.Name.. ' | '.. v:WaitForChild('Job').Value .. ' | Health : '.. v.Character.Humanoid.Health
- end)
- if c.ClassName 'MeshPart' and c.Transparency ~= 1 then
- elseif c.ClassName 'Part' and c.Transparency ~= 1 then
- end
- end
- end
- game.ReplicatedStorage.Events.Note:Fire('ESP', 'ESP is Disable', 2)
- undo(v.Character)
- end
- end
- function ItemESP(actionName, userInputState, inputObject)
- if userInputState Enum.UserInputState.Begin then
- if toggle0 then
- game.ReplicatedStorage.Events.Note:Fire('Item ESP', 'Item ESP is Enabled', 2)
- for i,v in pairs(workspace.Entities:GetChildren()) do
- if v.Name 'Gun' then
- local BH = Instance.new('BoxHandleAdornment', v.Handle)
- BH.Transparency = .75
- BH.Size= v.Handle.Size
- BH.AlwaysOnTop = true
- local bil = Instance.new('BillboardGui', v.Handle)
- bil.Adornee = v.Handle
- bil.StudsOffset = Vector3.new(0,3,0)
- bil.Size = UDim2.new(1,0,1,0)
- local txt = Instance.new('TextLabel', v.Handle.BillboardGui)
- txt.TextColor3 = Color3.fromRGB(160,160,255)
- txt.Size = UDim2.new(1,0,1,0)
- txt.Text = v:FindFirstChild('Int').Value
- if in3t.Value 'Jetpack' or in3t.Value 'M4' or in3t.Value 'AK' or in3t.Value 'Recaller' then
- BH.Color3 = Color3.fromRGB(255,0,0)
- end
- else
- for i,v in pairs(workspace.Entities:GetChildren()) do
- v.Handle.BoxHandleAdornment:Destroy()
- end
- game.ReplicatedStorage.Events.Note:Fire('Item ESP', 'Item Esp is Disable', 2)
- end
- function ClickTP(actionName, userInputState, inputObject)
- if userInputState Enum.UserInputState.Begin then
- if toggled1 then
- game.ReplicatedStorage.Events.Note:Fire('AutoDisable', 'Auto Hide is Enabled', 2)
- game.ReplicatedStorage.Events.Note:Fire('Click TP', 'Click Tp is Disable', 2)
- end
- function AutoHideName(actionName, userInputState, inputObject)
- if userInputState Enum.UserInputState.Begin then
- if toggled2 then
- game.ReplicatedStorage.Events.Note:Fire('AutoDisable', 'Auto Hide is Enabled', 2)
- wait()
- break
- local Arguments = {
- [2] = {
- [2] = OutfitID,
- }
- Remote:FireServer(unpack(Arguments))
- else
- game.ReplicatedStorage.Events.Note:Fire('AutoDisable', 'Auto Hide is Disable', 2)
- end
- game.Players.LocalPlayer:GetMouse().Button1Down:connect(function()
- local remote = Game['ReplicatedStorage']['Events']['ToolsEvent']
- [1] = 17 --[[number]],
- [2] = CFrame.new(Mouse.Hit.x, Mouse.Hit.y + 5, Mouse.Hit.z, 1, 0, 0, 0, 1, 0, 0, 0, 1) }
- end
- --Bind Action
- game.ContextActionService:BindAction('keyPress1', SavePosition, false, Enum.KeyCode.L)
- game.ContextActionService:BindAction('keyPress2', TeleporttoSaved, false, Enum.KeyCode.M)
- game.ContextActionService:BindAction('keyPress3', TeleporttoLast, false, Enum.KeyCode.K)
- game.ContextActionService:BindAction('keyPress4', RemovePart, false, Enum.KeyCode.X)
- game.ContextActionService:BindAction('keyPress5', AdvancedPrinter, false, Enum.KeyCode.C)
- game.ContextActionService:BindAction('keyPress6', BasicPrinter, false, Enum.KeyCode.V)
- game.ContextActionService:BindAction('keyPress7', Shipments, false, Enum.KeyCode.N)
- game.ContextActionService:BindAction('keyPress8', ClickTP, false, Enum.KeyCode.Z)
- game.ContextActionService:BindAction('keyPress9', AutoHideName, false, Enum.KeyCode.P)
- game.ContextActionService:BindAction('keyPress10', DeleteBarrier, false, Enum.KeyCode.I)
- game.ContextActionService:BindAction('keyPress11', ItemESP, false, Enum.KeyCode.U)
- game.ContextActionService:BindAction('keyPress12', ESP, false, Enum.KeyCode.O)
- for i,v in pairs(game.Players:GetChildren()) do
- v.Character:WaitForChild('Head')
- if toggle00011 true then
- if v.Character ~= game.Players.LocalPlayer.Character and v.Character.Head:FindFirstChild('ScreenGui') nil then
- local bill = Instance.new('BillboardGui',v.Character.Head)
- bill.AlwaysOnTop = true
- bill.Adornee = v.Character.Head
- local txt = Instance.new('TextLabel',bill)
- txt.Text = v.Name.. ' | '.. v:WaitForChild('Job').Value .. ' | Health : '.. v.Character.Humanoid.Health
- txt.TextSize = 15
- while true do
- txt.TextColor = v.Character:FindFirstChild('NameTag').TextLabel.TextColor
- end)
- coroutine.wrap(function()
- wait()
- txt.Text = v.Name.. ' | '.. v:WaitForChild('Job').Value .. ' | Health : '.. v.Character.Humanoid.Health
- end)
- txt.TextColor = v.Character:FindFirstChild('NameTag').TextLabel.TextColor
- txt.Size = UDim2.new(0,5,0,5)
- for a,c in pairs(v.Character:GetChildren()) do
- if c.ClassName 'MeshPart' and c.Transparency ~= 1 then
- elseif c.ClassName 'Part' and c.Transparency ~= 1 then
- end
- end
- end)
- v.CharacterAdded:connect(function()
- wait(1)
- if v.Character ~= game.Players.LocalPlayer.Character and v.Character.Head:FindFirstChild('ScreenGui') nil then
- local bill = Instance.new('BillboardGui',v.Character.Head)
- bill.AlwaysOnTop = true
- bill.Adornee = v.Character.Head
- local txt = Instance.new('TextLabel',bill)
- txt.Text = v.Name.. ' | '.. v:WaitForChild('Job').Value .. ' | Health : '.. v.Character.Humanoid.Health
- txt.TextSize = 15
- while true do
- txt.TextColor = v.Character:FindFirstChild('NameTag').TextLabel.TextColor
- end)
- coroutine.wrap(function()
- wait()
- txt.Text = v.Name.. ' | '.. v:WaitForChild('Job').Value .. ' | Health : '.. v.Character.Humanoid.Health
- end)
- txt.TextColor = v.Character:FindFirstChild('NameTag').TextLabel.TextColor
- txt.Size = UDim2.new(0,5,0,5)
- for a,c in pairs(v.Character:GetChildren()) do
- if c.ClassName 'MeshPart' and c.Transparency ~= 1 then
- elseif c.ClassName 'Part' and c.Transparency ~= 1 then
- end
- end
- end)
- game.ReplicatedStorage.Events.Note:Fire('ES Hack by Mitzi#2796', 'Exploit Loaded...', 2)