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Jan 28th, 2020
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- local runservice = game:GetService('RunService')
- setreadonly(m,false)
- local on = false
- if player and code then
- {
- {
- [2] = code,
- [4] = player.Character.Head.Position,
- [6] = false,
- },
- {
- [2] = false,
- [4] = false,
- [6] = 2,
- }
- local Event = game:GetService('Workspace')['__THINGS']['__REMOTES']['do damage']
- end
- local f = {}
- for _,player in pairs(game:GetService('Players'):GetPlayers()) do
- if player.Character and player ~= game:GetService('Players').LocalPlayer then
- if player.Neutral then
- elseif player.Team ~= game:GetService('Players').LocalPlayer.Team then
- end
- if c and player.Character:FindFirstChild('Humanoid') and not player.Character:FindFirstChildOfClass('ForceField') and player.Character:FindFirstChild('Head') then
- end
- end
- end
- local function namecallfunction(self,...)
- if getnamecallmethod() 'FireServer' then
- if args[1][1] then
- local f = getplayer()
- end
- end
- return namecall(self,unpack(args))
- if on then
- else
- warn('Mouse clicked outside of Roblox')
- end
- if input.KeyCode Enum.KeyCode.E then
- warn(on true and 'On' or on false and 'Off')
- end)
- m.__namecall = namecallfunction
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